I'm a programmer, mostly interested in video games. I like to understand and tinker around with the tools I use as well as experimenting with non-game projects.
paczek1024@proton.me
Itch.io
YouTube
GitHub
I use Arch NixOS BTW
A 3D puzzle game prototype made in Godot with eerie visuals, music and sound effects. I created all the code, music, sfx, textures, models and shaders
A 2D same-screen multiplayer game made in Godot with carefully assembled ambient VFX and SFX, with all assets and code made by me.
Steam
A tower defense game demo made with the Unity Engine and published on Steam. I was responsible for development and/or maintenance of most gameplay systems. Some of the highlights are:
A fork of the Godot Engine adjusted to suit my games better. Some of the changes include:
A WebRTC-based multiplayer party game made with a custom fork of Godot and a WebSocket-based Node.js backend.
The game was developed solo; feature highlights are as follows:
I contributed two commits to the open source game 0 A. D.
Two multiplayer projects in Unity DOTS and Netcode for Entities, both made as a part of a technical assessment task. One focuses on animations via Game object - ECS integration and the other on pure DOTS and code quality.
An example WebRTC implementation in the Godot Engine with a NodeJS backend that uses WebSockets. Created as a base for my future projects.
A mod for the game 0 A. D. which improves unit selection. It can filter units based on various criteria and has custom keybind support.
A pong game based on my custom collision simulation made in JS without using any existing algorithms.
Game Repository
Game Showcase
Simulation Repository
Simulation Showcase